3wd – Master Lighting in Unreal Engine
Unreal Engine is changing all the time and in this course, I bring you my latest methods for creating different lighting moods in realtime.
For different needs we need different solutions and this is what I had in mind while creating this course. You see, with GI and Realtime, things get a little complicated.
Ideally we would have VXGI (Realtime Gi) working perfectly and all that, but we’re not quite there yet. So in the meantime, we will have different solutions wether we want to create animations or still, depending if the sun is moving or some objects are moveable. Some of the GI will need to be backed in to achieve “that” look but then the lighting can’t change and so on…
So what I’ve done here is to devise 4 methods with their own pros and cons which will be useful in different situations.
Getting good lighting is all about experimentation. So I’ve created a super simple scene which allows us to try out lots of different setups at high quiality settings without waiting for the Lightcache render too long.
Once you’ve mastered 4 methods, you can mix and match the techniques according to your own needs, it’s really easy, simple and quick.
4 Different Lighting Methods
To achieve different moods and outputs
HDRI Sky and Sun GI
Sun and SKy
Realtime interactive Blueprint
Easy Soft Lighting
White Scandinavian overcast look
Default UE Sky
Simple out-of-the-box setup